3D
Max - Simple Water Surface
Step
2
a)
Now, the next thing you need to create is the material.
Note that this method of creating water only deals
with a water-material, not a mesh. First of all, adjust
the Ambient, Diffuse and Specular so that the water
obtains the shine and colour you want. For my water,
I use Ambient (0,0,0), Diffuse (57,57,57) and Specular
(255,255,255). Of course, you can tweak this any way
you want, giving you the ability to change the waters
main features. A higher value in the Diffuse and Specular
will give a whiter water

b)
Now, onto the maps. Click on the map-bar at the bottom
of the materials editor so that the maps rollup. In
our case, we need to look primarily at the Reflection
and Bump. Click on the empty box next to the Bump
checkbox, and select a new map. Add a noise map here.
In this box, you'll need to experiment with the size
and tiling, giving you the kind of ripple you want

This
is the Noise map window. Adjust the tiling
and the size of the bump map. You can here see the
values I used for my water.
Again.
it's important for you to experiment to get the ripple
you're looking for. Remember that the bump map is
your waves. Try it out with different values, and
remember to turn of any reflection since you can see
the ripples fine without the reflection (remember
to turn them on when you do the final rendering!).
The bump strength should be from 20 to 40. I used
20. Also, during this experimentation, try to pick
the camera angle you want.
c)
Ok, the next map to add is the reflection map. On
the maps rollup, click on the empty box next to the
Reflection checkbox. Add a new Reflect/Refract map
and then edit the values for it.
The
map size should be set between 500 and 1000. The difference
isn't all that big, so you may want to keep them low.
But the you should try to keep them on at least 500.
Also, the strength of the reflection map shouldn't
be 100, since the water will look too shiny and clear.
70 is a good value, but again, try to find a value
you want.
Previous
Page |Next
Page