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Home > Teensworld > Tutorials > 3D Max - Simple Water Surface
   

3D Max - Simple Water Surface

Step 1

The first thing you need to do is to create the environmet you want the water in. This can for instance be a pond or a river. The best way to do this is to create a landscape using the Displace modifier (this is not the same as displacement map in the Space Warp menu). In this landscape, wherever you've decided tha water to be, create a box. This box serves as the water surface, so you'll have to position it so that the top of it is the surface. Here is a simple landscape with the water surface positioned:

The gray area is the water surface; a simple box with only 1 step in each direction. I merged two screenshots (one shaded and one wireframe) so you can easily see the box used as a surface.



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