3D
Max - Simple Water Surface
Step
1
The
first thing you need to do is to create the environmet
you want the water in. This can for instance be a
pond or a river. The best way to do this is to create
a landscape using the Displace modifier (this is not
the same as displacement map in the Space Warp menu).
In this landscape, wherever you've decided tha water
to be, create a box. This box serves as the water
surface, so you'll have to position it so that the
top of it is the surface. Here is a simple landscape
with the water surface positioned:

The
gray area is the water surface; a simple box with
only 1 step in each direction. I merged two screenshots
(one shaded and one wireframe) so you can easily see
the box used as a surface.
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