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Home > Teensworld > Tutorials > 3D Max - Simple Water Surface
   

3D Max - Simple Water Surface

Introduction ...

One of the few things that make 3D graphics look fake, is that one of the goals of the designer is to make it look as real as possible. When he uses 3D rendering programs, he tries to recreate an environment that most people already has first-hand experience with. Organic shapes and objects often look unrealistic, and that is where the software has been catching up the latest years.

For creating humans and the like, you have metaballs. Plants and trees can be created with fractal programs, and atmospheric effects, such as rain or fog, has been implemented in most 3D packages. But the one thing that is causing trouble is how to create water. Most solutions imply using ray tracing and ripple/wave effects. But 3D Studio doesn't have RT, so you'll have to find another way.

Ok..one of the obstacles is how MAX creates reflections. Basically, it renders various images that are mapped onto the object, thus creating reflection. This is both good and bad. Good, because it is faster than RT, and bad because it isn't that accurate. You have two different kinds of reflection; flat and non-flat. The flat is for mirrors and the like, while non-flat is for rounded objects, such as spheres. So, for a water-surface, which do I use? The flat reflection looks good if you're just out to have a nice calm pond. But once you want ripples and waves, you'll need something else. The non-flat reflection (called Reflect/Refract in MAX) can do this to a certain degree. A non-flat reflection on a flat surface will look bad; it will be terribly blurred and won't show much. So you'll need either a space-warp to create ripples or waves, or you'll need a bump map. Here is a quick walk-through on how to create simple water surface with the standard maps in the 3D Studio MAX materials editor, without using ripplse/wave effects. This is a way of doing it with a material. Bear in mind that this is not an accurate way of creating water, and will probably not look good in all scenes. After experimenting with it, it seems that you'll have the bet result when using it in a scene consisting of a landscape, such as a pond.

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