Texturing
Landscapes
First
of all, we need a heightmap. For this tutorial, we'll
make a valley-like landscape. Here is a small version
of the heightmap we will be using:

Here
is the heightmap. The dark area makes room for a nice
water surface when we get there.
The
original heightmap is 750x750 pixels, but when you
use this method, you can of course use a larger image
to get more detail.
Now,
second, we need the map. To make this, load the heightmap
into your favourite paint program, and start painting
the texture. It's important that you know what the
grayscale image represents here. The darker colours
represent the lower areas in your landscape, while
the lighter colours represent the higher areas. In
our case, this means that we will have a landscape
that looks like a valley, and has a "lake"
in the middle, and with some high peaks around. Of
course, in a real job, this one wouldn't be very good.
But for this turorial, it's ok.
Now,
in our case, we use Photoshop 3.0.4, which has the
possibilty of using layers. This means that we can
load the grayscale image, add a new layer, and paint
on that:

The Adobe Photoshop work area. Note that we have just
begun on the paint process.
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