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Home > Teensworld > Tutorials > 3D Max - Making Sparks
   

Step 3

The next step is important. Here, I will apply a glow to the particle system. The first thing you need to do, is to go to the "Rendering" menu in the main interface. Here, select "Video Post". You will then see this dialogue box:

The Video Post.


I have marked two buttons we will need to look at first. The button marked 1 is the "Add Scene Event" button. Here, you can define which viewport which you will render from, and other features, such as Motion Blur. We will only deal with Viewport selection. Click on this button and click "OK" after you have made sure that the Camera is selected as View.

The second button (2) is called "Add Image Filter Event", and is where you can add new filters to the scene, such as Glow, Fade and Image Alpha. Click on this button and you will see this box:


Select "Glow" in the "Filter Plugin" box, and click "Setup". This will bring up a box where you can define the glow you want to use.


The Glow control box.

I have marked the parameters, and here is what they do:

Material Effect Channel. Remember the channel we set in the materials editor? This should be the same number. If you have set number 8 in the mat. editor, use 8 here as well
Colour. Select the colour you want the glow to be. In my case, I picked a very light blue colour. Select "User" to be able to define the colour.
Glow size. Here you must experiment. This will vary from scene to scene. I used 15 in this example.
Ok, now you have set up the glow for the sparks. This is essentially it. To render this scene from the video post, go all the w
ay back to the Video Post main window, and click on this button: to bring up the "Execute Video Post" box. Here, select the frame you want to render (frame 10 in my case) and which frame size (in my case, 320x240). Then click render. Remember to select a single frame. If you want to animate it, select which range. Then click "Render" to render the scene with glow. And that's it. You have now made electrical sparks in 3D Studio MAX. Here is the rendered scene:


The rendered scene.

If you wonder why the sparks are falling a bit down, this is because I added gravity to it. This is not necessary, so I will not go into it here. As a final note; if you want to animate this, just adjust the Particle System's birth frame, so that the particles are already flowing in your first frame. For instance, if you start rendering in frame 0 (zero), adjust the system so it starts at frame -10. And that's it. Happy sparking.



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