
High
end programming and dealing with the intricacies of
networking may not be everyones idea of a cool
job. For the creative and artistically inclined, a
career in computer animation could prove to be a satisfying
pursuit
A
computer animator ideally possesses all the skills of
a traditional drawing/sketching
animator, plus the ability to use specific software
and hardware tools to digitise line drawings or in the
case of 3D modelling, uild scenes and structures directly
on the computer.

It is better to have a background in Art and then pursue
a course in animation, rather than take up something,
without knowing the basics of scene generation, like
balance of colour, texture and lighting.
Although
big institutes may boast of offering courses using the
latest software, be wary enough and investigate the
authenticity of their claims by speaking to past students
and if possible, scrutinizing the course module contents.
More than often, individuals pursuing such courses,
seldom ever create anything extraordinary.
An
artistic mindset to an extent is inherent and is easier
to cultivate than learning
the hard way, which may consume many more years till
a stage of perfection is reached.
A
visual communication or commercial arts graduate is
best suited for pursuing a career in animation. Although
individuals who are not from an arts background, with
hard work can succeed as successful animators, though,
the learning curve is often very steep.
The
animation field is again highly specialised. There are
hardcore 2D artists (or cell animators), 3D modelling
and environment artists, clay-model stop motion artists,
character animation artists and game specialists. It
is very rare to find an individual excelling in all
of these specialised fields.
If
you want to pursue a career as a cell animation artist,
you need to possess exquisite drawing and illustration
skills, and decent exposure with 2D animation and compositing
software. 3D animators depend heavily on powerful machines
and sophisticated software to deliver realistic imagery
on the computer, which can then be transferred onto
CD-ROMs and broadcast tapes. You would need to know
at least one of the popular 3D modelling and animation
packages like 3D Studio Max, Softimage or Maya. Although
there are other packages, most studios would have at
least one of these three installed on their systems.

An animator in a very small set-up is typically required
to come up with ideas
and concepts on his/her own. Animators hired by big
studios usually have an animation or creative director
who looks over different aspects of production, like
conceptualisation, storyboarding, colour schemes etc.
An
animator is required to understand basic storyboarding
(setting up the basic order of scenes), techniques and
employ the fastest methods to achieve digital output.
Depending on the kind of job (like introducing 3D computer
generated characters in a music video), an animator
might also be expected to get involved in post production
and transfer of computer generated images onto beta-tapes
and be familiar with techniques like chroma-keying and
rotoscoping.

The animation and gaming industry is very competitive
and there is always a lot at stake when a game title
or animated movie is under production. Most animation
and post production studios fill up vacancies through
industry grapevines, past employees and associates.
Very
rarely would you find employment opportunities in newspapers.
If youre applying for the first time, a collection
of all your non-computer generated imagery, plus certificates/diplomas
in visual design/communication
should help you in your interview. Exposure to leading
animation packages and enough hands on experience will
further boost your chances. Most employers expect some
kind of a show-reel, which is nothing but a collection
of your work till date, but presented in an imaginative
and innovative manner, that exhibits your creative and
visual skills.
Work
usually is very demanding and more often, there are
no set working hours. Compensation can be very rewarding
in the form of packages plus project commissions and
the chance to win media awards in specific categories.
Jobs
can be sought in advertising firms, animation studios,
multimedia and post-production houses, TV channels and
game development houses.
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